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How To Remove Rainforest Civ 6

  1. First of all, I know it'south not called Jungle in Cvi6, it's "rainforest". But I still clear information technology.

    Trying to figure out why I hate jungle, I think information technology goes back to an earlier version of the game where jungle caused sickness and clearing information technology was ever the best idea.

    I still do that.

    I clear all rainforests. I'll remove information technology from under bananas earlier edifice a plantation, and cocoa too. I especially similar to clear it for young cities every bit it adds significantly to the production of that monument or granary and oft times a population indicate too.

    But in my current game, I'm playing against America and Teddy is a naturalist as his second personality trait and keeps getting mad at me for immigration jungle.

    So... give me reasons to keep it. And why I might want to articulate it and when?

  2. it gives +1 food and does nothing bad and yous can build plantations and uranium mines on top of information technology
  3. Gems and ivory also potentially come on rainforest tiles. These are some of the best early on tiles in the game, and I effigy if I'yard working them from the showtime of the game the extra yield compensates for what you lose by not harvesting.
  4. I'm non a high level thespian, but my opinion is something like "keep it effectually unless you lot need to get rid of it". Which is to say, it's non doing whatsoever impairment to everyone sitting there (not similar the sickness problem you mentioned from in previous Civ, recollect information technology was Four), but if you want to clear information technology to put down another comeback, go ahead. The scenarios where you would want to keep information technology are if yous built a campus specifically there for the adjacency bonuses, or y'all've got a shot at building Chichen Itza.
  5. I generally don't desire to "waste product" architect charges. So I'll basically never clear one if it's under another resource that I can utilize (bananas, for example), mostly because, hey, information technology's a free +i food.

    But I volition plow the residuum of them. If it'southward on a loma, one time you get apprenticeship I'd rather a mine on the tile usually. Afterwards, I'll often use them for farming regions if that works out. And if it'due south simply some random jungle tile that I can't apply for anything else, then I but leave it. Remember, your city tin can only work so many tiles - no demand to improve ones that won't get worked.

  6. Sure, I think the accuse to articulate it is useful if you're getting rid of it for a district/wonder anyway.
  7. I will ofttimes builder concatenation articulate the large majority and go my metropolis over populated for a quick scientific discipline boost. Naturally I volition only do this when feeling cheerful. All rainforest hills are plains so chop em all. Hills with trees on are just a pain for ranged troops.
  8. I always chop every jungle tile. The amount of food you get from chopping rainforest is ludicrous, often giving you a population betoken per chop. I oft find this food far more valuable than keeping a tile that'll exist 2f1h and can't exist improved beyond that. Not to mention the hammers you get out of the chop, often more than enough to exist a return on investment on the builder charge.

    One time in multiplayer i planted a urban center in a jungle chugalug well-nigh my opponent and send over a few workers to chop 5 jungle tiles simultaniously. That city went from one to 5 popular in three turns and my opponent acussed me of cheating.:lol:

  9. I tend to keep jungle (just like wood) around until I take a reason not to. Typically, that reason is because all other tiles (the ones without jungle/forest) are already improved and I desire to improve more than. Then I but build a few builders in a row and spend two charges per tile. One for chopping, one for the improvement. Recently, I've also sort of gotten into the addiction of chopping a tile before edifice a district on it if possible without investing too much, as yous otherwise just waste some food and/or production.
  10. Rakish

    Rakish Chieftain

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    Another reason you lot may want to consider not chopping rainforest is builder cost increases each time you build/buy one so they can quickly get prohibitively expensive if you go round chopping and improving things that you don't really need/benefit from nonetheless. This is especially true early on because the more 3 action builders y'all brand the less efficient your 5 activity builders are going to exist as they will cost significantly more than.

    At that place is likewise the fact that Cogs (now) >food (cogs later) in most cases then more often than not if i have the choice of chopping wood/stone or rainforest I'm leaving the rainforest be.

  11. Prohibitively and significantly?... I am not sure they are valid. The jungle chops increment in population and prod give early on are fairly strong but I concord that if you can hold off until feudalism and chain builders then information technology seems the all-time all round time and comes around T100 depending on your civilization force which is a prissy transition fourth dimension.

    It's interesting, I leave the forest and grow my pop offset because I can overgrow my city and the woods chopping value is better later, the extra pop now simply seems to work nicely when you can overpopulate your cities.

  12. Rakish

    Rakish Chieftain

    Joined:
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    Male person
    true, those are are probably stronger words than intended describing the problem but if you have a large empire and liberally chop I've found builders terminate upwards more than than double their starting toll which tin can start condign an issue for the more cog poor cities, usually significant builders starting time costing money pain your flexibility, and sometimes your efficiency as builders have policy cards to reward you for building them instead of buying.Yer its certainly not a hard rule but I've definitely noticed how actress pop is oftentimes enough not worth the trouble. if y'all proceeds it before you lot attain your cities cap your actually merely ensuring abound grinds to a holt quicker. If you expect till you get to the pop cap, and go over your usually waiting a while and the extra pop is not e'er that good anyhow unless yous take a strong tile for it to work and the amenities to comprehend information technology. having +five% or 10% (or just not negatives) from amenities on your stronger cities is from my feel better than an actress couple of popular on junk tiles.

    While keeping the woods chops till end game is certainly tempting any powerful if you take something worth building, wonders, critical districts etc. most cities aren't doing this in well-nigh of the victory types. usually your only doing projects in virtually cities or edifice up your per plow income/faith/science/culture. so all those cities are in my experience better off chopping early to snowball faster, and combine with potent early policy cards.

    honestly though most the time the decision to chop something simply comes down to the fact its siting on a plains hill that needs to exist a mine asap.

  13. I don't know. Last game (science victory) I had over 20 cities at the end, all having well-nigh or all of their tiles improved, and builders didn't take long to bulid. Some 5, vi turns in an average city. I also avoided the long build times in new cities by basing my beginning 1-three ending trade routes there, and so that they could go something similar a total of 8f8p from internal trade while still size ane.

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Source: https://forums.civfanatics.com/threads/clearing-jungle.614747/

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